

Part 3 Adding Wiggle bones to armatureĠ4. Part 1 Modifying base mesh quick introĠ3. Part 1 Preparing character for export to Blender and Unreal Engine 04. But its allways the same point, to make realistic movment of human body parts.Ġ1. Remeber in Blender we are doing just Base for Physical Bodys in Unreal Engine, Unreal Engine physics its working a bit different than Blender. I suggest doing many save doing backups, after each part you can even do a different files its your choice, but when you have more backups its easier to back when your files is damaged or broken. Be absolutely carefully when you naming bones, vertex groups in Blender, and later when you are going to naming physcial bodys in Unreal Engine, this is really super important, if You do mistakes in giving names for your bones nothing gonna work correct. Be patient in each video, if you dont understand everything just step back and try again. If you will find any problems bugs or something like this please send my messege on my email account. This is my very first course but i did my best. I can ensure You its not diffucult you may think like that but its not, its just only 4.5 hours with english subtitles ofcourse :).

Welcome in my Soft Body Course wich i lead you from CC3 to Blender then to UE 5 to get nicely and beauty rly soft bodys of your beautiful Character Creator 3 chars. Hi fellows Unreal Engine BLENDER Character Creator 3 lovers <3 You need to know at least basics of Character Creator 3, Blender, Unreal Engine I used Unreal Engine 5.0.2 and Blender 2.90 (Clean version, no plugins) or/and Character Creato 3 + Iclone 7 PRO with 3DXchange v7.7 PIPLINE !!! You need to have PIPLINE version of Character Creator 3. !!! IMPORTANT !!! You need to have POSSIBLITY to Export characters from Character Creator 3 to External programs like Blender or/and Unreal engine. setting up materials for Blender character using Character Creator 3 beautifull materials in Unreal Engine.creating slowmotion effect in Unreal Engine.creating zoom + and – for camera in Unreal Engine.creating simple key events like press “a” to get bigger/smaller belly when game is running in Unreal Engine.creating physcial assets(physical skeleton) in Unreal Engine for soft body part basing on Blender Skeleton.retargeting Blender character on U5 manequin.importing characters to Unreal Engine from Blender and from Character Creator 3.


